Jacquard is the world’s first full scale digital platform created for smart clothing.
Jacquard is an initiative out of Google ATAP, which is a fast-paced, project-focused innovation group. Projects are developed at the intersection of ambitious science and urgent user needs.
Project status: ongoing
Project Description: Our design team at Method investigated the future of education, providing a glimpse into the future when artificial intelligence and virtual reality provide new types of immersive educational experiences to students all over the world.
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Role: VR prototyping, user research, UI design, environment design
Project Type: Vacation and experience platform
Project Description: My team led the design for Carnival Corporation’s new initiative to overhaul the guest experience for all ten of its portfolio brands via a single connected technology platform. The design included both physical and digital experiences such as a line of connected wearables for all cruise guests, as well as a personalized digital platform enabling guests to create, navigate, and commemorate their dream vacation.
Role: Interaction design, visual design, and prototyping for mobile, web, and 4k touch.
Project Type: Software Redesign
Project Description: Logitech asked our team at Method to redesign their Logitech Gaming Software (LGS), which is used to configure Logitech accessories for PC gaming.
Role: Product Design, Strategy, Prototyping
Design Team: Mily McClelland, Ethelind Vu, Nic Bourquin
Project Type: Web Platform
Project Description: Shift is a platform that translates military experience into civilian skills. It was created to help place military veterans in top jobs in the technology industry.
There are 250,000 new veterans per year who would make truly exceptional operations, sales, and strategy hires, but recruiters have a difficult time understanding how their skills gained in the military translate to non-military jobs.
*In collaboration with Michelle W.
Role: Product Design, Strategy, Infographics
Architechie is an organization I co-founded with a group of former architects that bridges the gap between architecture and technology. The core group of founders is now working in fields including experience design, augmented reality, smart homes, bitcoin, and transportation innovation.
We hold workshops, guest lectures, and panel discussions, promoting discourse related to design, emerging technology, and the built environment.
Project Type: Connected Home Interface
Project Description: Abode is a platform that brings together the disparate essentials that we have come to expect in the age of the connected home. Bridging the divide between physical infrastructure and digital data, Abode provides an interface to monitor energy, save water, keep the home secure, and stay connected with loved ones.
Role: Lead Product Designer
Project Type: Interactive Installation
Project Description: Commissioned for the LAST (Live Art, Science, and Technology) Festival in San Jose, Reverie is an interactive installation that captures the movement of visitors and produces a visual experience of constantly changing color and geometry.
Visitors are invited to enter a suspended diaphanous enclosure, listen to a series of musical scores, and collectively conduct their visual environment. Through hand gestures their acoustic stimuli is transposed into an immersive optical experience. The translucent fabric skin of the enclosure allows the projected color and geometry to envelop the occupants, while also acting as a floating illuminated beacon to the surrounding audience.
The installation was created using a Leap Motion device and a custom visualization built in Processing scripting software. The Leap Motion captures the hand gestures of the occupants, and the algorithm translates those dynamics into a constantly evolving gradient and geometry. At first, the visitor’s unrestrained movements generate a chaotic visual environment. As their hand gestures become more calibrated, visitors gain precise control over the visualization and can conduct its tempo and effects.
*In collaboration with Leona Hu and Matt Storus
As the recipient of the Hart Howerton Travel Fellowship, I had the opportunity to travel to Northern Europe to research the influence and potentiality of emerging forms of design with water in the context of changing climate and impacts from industrial pasts.
HydroCities is a self-published book that brings together comparative case studies and best practices of environmental design, as well as interviews with leading designers, thinkers, and policy-makers from Europe and the United States.
The book is available for purchase here.